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# 开发日期: 2024/4/26
import pickle
class GameStats ( ) :
""" 跟踪游戏的统计信息 """
def __init__ ( self , ai_settings ) :
""" 初始化统计信息 """
self . ai_settings = ai_settings
self . reset_stats ( )
# 游戏刚启动的时候处于活动状态
self . game_active = False
# 在任何情况下都不应该重置最高分
self . high_score = 0
def reset_stats ( self ) :
""" 初始化在游戏运行期间可能变化的统计信息 """
self . ships_left = self . ai_settings . ship_limit
self . score = 0
self . level = 1
def save_high_score ( self ) :
# 以二进制写入模式打开名为"high_score.pk1"的文件
f = open ( " high_score.pk1 " , ' wb ' )
# 使用pickle模块将high_score的字符串表现形式写入文件
pickle . dump ( str ( self . high_score ) , f , 0 )
f . close ( )
def load_high_score ( self ) :
# 以二进制读取模式打开名为"high_score.pk1"的文件
f = open ( " high_score.pk1 " , ' rb ' )
try :
# 从文件中加载(反序列化)数据
str_high_score = pickle . load ( f )
self . high_score = int ( str_high_score )
except EOFError :
# 如果文件意外结束( EOFError) 或没有文件可加载, 则设置 self.high_score 为 0
self . high_score = 0
finally :
f . close ( )