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90 lines
2.8 KiB

2 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class GameManager : MonoSingleton<GameManager>
{
public GameObject greenPerson;
public GameObject person2;
public GameObject[] needRemoveObjs;
public GameObject[] needTransferObjs;
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public GameObject errorTip;
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bool safe;
public bool remove=false;
public int safeOperate;//<2F><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD>Ķ<EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><30>Ӧת<D3A6>ƣ<EFBFBD>1<EFBFBD><31>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD>
RaycastHit rh;
protected override void Awake()
{
base.Awake();
DontDestroyOnLoad(gameObject);
safe = Random.value > 0.5 ? true : false;
InitScene(safe);
}
private void Start()
{
}
private void Update()
{
if (remove) {
Ray ray=Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out rh)) {
if (rh.collider.tag == "ZAW" && Input.GetMouseButtonDown(0)) {
if (rh.collider.GetComponent<Animator>())
{
rh.collider.GetComponent<Animator>().SetTrigger("Sankai");
}
else {
rh.collider.gameObject.SetActive(false);
}
rh.collider.tag = "Untagged";
}
}
}
}
public void InitScene(bool safe) {
greenPerson.GetComponent<GreenMan>().SetPosBySafe(safe);
if (!safe)
{
foreach (GameObject obj in needRemoveObjs)
{
obj.SetActive(true);
}
greenPerson.tag = "ZAW";
}
}
public void PanDuanSafe(bool safe) {
EventManager.Instance.emit("PanDuanSafe", this.safe == safe,this.safe);
}
public void SetSafeOperate(int index) {
safeOperate = index;
if (index == 0) {
EventManager.Instance.emit("SafeOperate",0);
Invoke("TransferObjs", 1);
} else if (index==1) {
greenPerson.tag = "ZAW";
remove = true;
EventManager.Instance.emit("SafeOperate",1);
}
}
void TransferObjs() {
person2.SetActive(true);
FindObjectOfType<CinemachineFreeLook>().LookAt = needTransferObjs[0].transform;
FindObjectOfType<CinemachineFreeLook>().Follow = needTransferObjs[0].transform;
foreach (GameObject obj in needTransferObjs)
{
obj.transform.position += new Vector3(2, 0, -40);
}
GameObject obj2 = Instantiate(Resources.Load<GameObject>("operate"));
obj2.GetComponent<Operate>().str = "2-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD>ȫλ<C8AB><CEBB>";
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errorTip.SetActive(true);
errorTip.GetComponentInChildren<ErrorTip>().InitThis("<22><>ϲͨ<CFB2><CDA8>",60);
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EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
}
}