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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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namespace XWFramework.Tools
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{
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public class DialoguePlayer
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{
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public Action PlayFinish;
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public const float defaultSpeed = 0.05f;//ÿ<><C3BF><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD>ٶ<EFBFBD>
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public IEnumerator IETextPlayer(string content, Action<string> setText,Action finished,float playSpeed = defaultSpeed)
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{
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PlayFinish = finished;
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int len = content.Length;
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for (int i = 0; i <= len; i++)
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{
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yield return new WaitForSeconds(playSpeed);
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var str = content.Substring(0, i);
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setText?.Invoke(str);
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}
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yield return new WaitForSeconds(0.1f);
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Finished();
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}
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public IEnumerator IETextPlayer(string content, Action<string> setText,float playSpeed = defaultSpeed)
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{
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int len = content.Length;
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for (int i = 0; i <= len; i++)
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{
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yield return new WaitForSeconds(playSpeed);
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var str = content.Substring(0, i);
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setText?.Invoke(str);
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}
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yield return new WaitForSeconds(0.1f);
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}
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public void Finished()
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{
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PlayFinish?.Invoke();
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PlayFinish = null;
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}
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}
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}
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