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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using UnityEngine.UI;
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using XWFramework.Tools;
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[RequireComponent(typeof(CanvasGroup))]
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public class ErrorTip : MonoBehaviour
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{
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string content;
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Text text;
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float time;//持续时长
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private void Awake()
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{
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text = GetComponentInChildren<Text>();
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content = "回答错误请重试";
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}
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public void Show(float t = 2.5f)
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{
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StartCoroutine(new DialoguePlayer().IETextPlayer(content, (value) => { text.text = value; }));
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time = t;
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Invoke("CloseTip", time);
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}
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public void CloseTip()
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{
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gameObject.SetActive(false);
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}
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public void ChangeText(string text) {
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content = text;
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}
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}
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