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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Level2
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{
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public class TogglePanel : TogglePaneExample
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{
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public Button openBtn;
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public Button closeBtn;
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public GameObject main;
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Question question;
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protected override void Awake()
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{
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base.Awake();
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openBtn.onClick.AddListener(() => { closeBtn.gameObject.SetActive(true); main.SetActive(true); openBtn.gameObject.SetActive(false); });
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closeBtn.onClick.AddListener(() => { openBtn.gameObject.SetActive(true); main.SetActive(false); });
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}
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protected override void Init()
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{
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base.Init();
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closeBtn.gameObject.SetActive(true);
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openBtn.gameObject.SetActive(false);
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}
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public override void UpdateShow()
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{
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question = GameManager.Instance.GetQuestion();
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title.text = question.title;
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for (int i = 0; i < toggles.transform.GetComponentsInChildren<Toggle>().Length; i++)
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{
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toggles.transform.GetChild(i).GetComponentInChildren<Text>().text = question.content[i];
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}
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}
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public override void EmitCallBack()
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{
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if (answers[question.answer] == true)
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{
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GameManager.Instance.QuestionCallBack();
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GameManager.Instance.questionIndex++;
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gameObject.SetActive(false);
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}
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else
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{
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GameManager.Instance.ui.ShowErrorTip("操作错误,请重试");
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}
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}
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}
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}
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