整合后的细节修改

master
HJD 1 year ago
parent 2ca9038539
commit 4e349c7349

Binary file not shown.

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@ -138,6 +138,11 @@ public class PassManager : MonoBehaviour
PartTipText.ChangeText(PartTipTxtList[index - 1], action);
}
public void SetTip(string str, Action action)
{
PartTipText.ChangeText(str, action);
}
public void SetTip(string str)
{

@ -2,7 +2,7 @@
public static class Level1Const
{
public static string operate1Info = "1-选择施救方式";
public static string operate1Info = "1-选择施救动作";
public static string operate2Info = "2-根据周围环境,选择合适操作";
public static string operate3Info = "3-转移到安全区域之后,选择合适操作";
public static Color operateFrontColor = new Color32(255, 255, 255, 255);//操作未完成文本颜色

@ -28,7 +28,8 @@ public class AniEnd : MonoBehaviour
errorTip.InitThis("恭喜通关", 60);
DialogueController.Instance.StartDialogue(4);
Level2Manager.Instance.allOperate[2].Finished();
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
StartCoroutine(Timer(() => { EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true); }, 2.5f));
}
IEnumerator Timer(Action action,float t) {

@ -35,8 +35,8 @@ public class Pass3AniAction : AniAction
{
// PassManager.Instance.SetNpcSate("仍然无明显反应");
PassManager.Instance.SetTip("人工呼吸完成,被救者仍然无明显反应,请前往下一关卡进行使用AED");
PassManager.Instance.PassOver();
PassManager.Instance.SetTip("人工呼吸完成,被救者仍然无明显反应,请前往下一关卡进行使用AED",()=> {PassManager.Instance.PassOver(); });
PassManager.Instance.ChangeCameraPoint(1);
});
}

@ -10,7 +10,9 @@ public class Pass4AniAction : AniAction
public GameObject chuChanTip;
public GameObject chuChanPanel;
public GameObject Part6Btn;
int sanKaiIndex = 1;
int fuSuIndex = 1;
public GameObject doctor;
public Transform endPoint;
@ -23,7 +25,7 @@ public class Pass4AniAction : AniAction
PassManager.Instance.AddHisitoryInfo("判断意识");
PassManager.Instance.AddHisitoryInfo("观察呼吸");
PassManager.Instance.AddHisitoryInfo("拨打呼救");
PassManager.Instance.AddHisitoryInfo("302心肺复苏");
PassManager.Instance.AddHisitoryInfo("30:2心肺复苏");
PassManager.Instance.AddHisitoryInfo("人工呼吸");
PassManager.Instance.AddHisitoryInfo("打开AED电源");
@ -37,14 +39,26 @@ public class Pass4AniAction : AniAction
PassManager.Instance.SetCtrlPart(3);
});
AniActionDict.Add("QingSanKai", () => {
AniActionDict.Add("DanChunQingSanKai2", () => {
if (sanKaiIndex == 1)
{
sanKaiIndex++;
PassManager.Instance.SetStudentAni("FenXi2");
PassManager.Instance.SetStudentAni("FenXi");
}
else
{
// PassManager.Instance.SetStudentAni("AnChuChan2");
}
});
AniActionDict.Add("FenXi", () => {
AniActionDict.Add("FenXi2", () => {
xinLvTip.SetActive(true);
@ -58,7 +72,7 @@ public class Pass4AniAction : AniAction
});
AniActionDict.Add("AnChuChan", () => {
AniActionDict.Add("AnChuChan2", () => {
PassManager.Instance.SetTip("除颤进行中,请等待");
chuChanTip.SetActive(true);
PassManager.Instance.StartTimeAction(4f, () => {
@ -81,28 +95,39 @@ public class Pass4AniAction : AniAction
AniActionDict.Add("RGHX", () => {
PassManager.Instance.SetCtrlPart(6);
int ran = Random.Range(0, 100);
if (ran > 50)
if (fuSuIndex == 1)
{
Part6Btn.SetActive(true);
PassManager.Instance.SetTip("经过302的胸外按压和人工呼吸被救者的意识依然没有恢复,请点击工具箱");
PassManager.Instance.SetCtrlPart(6);
int ran = Random.Range(0, 100);
if (ran > 50)
{
Part6Btn.SetActive(true);
PassManager.Instance.SetTip("经过30:2的胸外按压和人工呼吸被救者的意识依然没有恢复,请点击工具箱");
fuSuIndex += 1;
}
else
{
Part6Btn.SetActive(false);
PassManager.Instance.SetTip("经过再次的30:2的胸外按压和人工呼吸被救者的意识得到了恢复等待到了急救人员赶到了现场现在将抢救工作交给医护人员恭喜通关");
EndAni();
}
}
else
{
Part6Btn.SetActive(false);
PassManager.Instance.SetTip("经过302的胸外按压和人工呼吸被救者的意识得到了恢复正好急救人员了赶到了现场抢救成功");
PassManager.Instance.SetTip("经过再次的30:2的胸外按压和人工呼吸被救者的意识得到了恢复等待到了急救人员赶到了现场现在将抢救工作交给医护人员恭喜通关", () => { PassManager.Instance.PassOver(); });
EndAni();
}
});
AniActionDict.Add("EndFuSu", () => {
PassManager.Instance.SetTip("经过再次的302的胸外按压和人工呼吸被救者的意识得到了恢复正好急救人员了赶到了现场抢救成功");
PassManager.Instance.SetTip("经过再次的30:2的胸外按压和人工呼吸被救者的意识得到了恢复等待到了急救人员赶到了现场现在将抢救工作交给医护人员恭喜通关",()=> { PassManager.Instance.PassOver(); });
EndAni();
});

@ -5,7 +5,7 @@ EditorBuildSettings:
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serializedVersion: 2
m_Scenes:
- enabled: 1
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path: Assets/Scenes/Level1.unity
guid: 4233a03550fb9124db863528d6c65f60
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@ -17,4 +17,7 @@ EditorBuildSettings:
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path:
guid: 00000000000000000000000000000000
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path: Assets/Scenes/Level4.unity
guid: 76cf7488e3eec82448fc3f3162228e60
m_configObjects: {}

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