游戏结束提示优化

master
2021744738 1 year ago
parent 1934bfe7c9
commit b6038e3234

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@ -4477,7 +4477,11 @@ MonoBehaviour:
m_HandleRect: {fileID: 109739735}
m_Direction: 2
m_Value: 1
<<<<<<< HEAD
m_Size: 0.7244992
=======
m_Size: 0.7244993
>>>>>>> 6dadace (游戏结束提示优化)
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m_PersistentCalls:
@ -15523,6 +15527,87 @@ CanvasRenderer:
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m_GameObject: {fileID: 561483070}
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>>>>>>> 6dadace (游戏结束提示优化)
--- !u!1 &568831605
GameObject:
m_ObjectHideFlags: 0
@ -20097,6 +20182,10 @@ RectTransform:
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- {fileID: 1148684816}
- {fileID: 1148200631}
<<<<<<< HEAD
=======
- {fileID: 1225014652}
>>>>>>> 6dadace (游戏结束提示优化)
m_Father: {fileID: 0}
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@ -23182,9 +23271,15 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
<<<<<<< HEAD
yishi: {fileID: 0}
yifu: {fileID: 0}
errorTip: {fileID: 0}
=======
yishi: {fileID: 224519137}
tip: {fileID: 1225014651}
errorTip: {fileID: 1148200630}
>>>>>>> 6dadace (游戏结束提示优化)
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m_Material: {fileID: 0}
<<<<<<< HEAD
m_Color: {r: 0.9811321, g: 0.03147021, b: 0.03147021, a: 1}
=======
m_Color: {r: 0, g: 0, b: 0, a: 1}
>>>>>>> 6dadace (游戏结束提示优化)
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>>>>>>> 6dadace (游戏结束提示优化)
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m_ObjectHideFlags: 0
@ -49710,7 +49887,11 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 868723960}
m_HandleRect: {fileID: 868723959}
m_Direction: 0
<<<<<<< HEAD
m_Value: 1
=======
m_Value: 0
>>>>>>> 6dadace (游戏结束提示优化)
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
@ -53374,7 +53555,11 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
yishi: {fileID: 224519137}
<<<<<<< HEAD
yifu: {fileID: 2059532709431411459}
=======
tip: {fileID: 0}
>>>>>>> 6dadace (游戏结束提示优化)
errorTip: {fileID: 1148200630}
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MeshRenderer:

@ -1,5 +1,9 @@
fileFormatVersion: 2
<<<<<<< HEAD
guid: 322a055d2a29c5346b096b7134d487f9
=======
guid: 6449c929ad0ae9e438d70a44587bd66a
>>>>>>> 6dadace (游戏结束提示优化)
folderAsset: yes
DefaultImporter:
externalObjects: {}

@ -18,6 +18,7 @@ public class Canvas : MonoBehaviour
public GameObject moveTip;
public GameObject person1;
public GameObject person2;
public GameObject GameEndTip;
private void Awake()
{
@ -75,6 +76,11 @@ public class Canvas : MonoBehaviour
step1_2.SetActive(false);
errorTip.SetActive(true);
errorTip.GetComponentInChildren<ErrorTip>().InitThis("¹§Ï²Í¨¹Ø",60);
<<<<<<< HEAD
=======
GameEndTip.SetActive(true);
GameEndTip.GetComponentInChildren<Text>().text = "已经成功清理周边环境";
>>>>>>> 6dadace ()
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
}

@ -15,5 +15,6 @@ public class Operate : MonoBehaviour
private void Update()
{
text.text = str;
transform.localScale = Vector3.one;
}
}

@ -1,5 +1,9 @@
fileFormatVersion: 2
<<<<<<< HEAD
guid: 76ecc1afd5277334f8e2b25834d2aabf
=======
guid: b8adc2ec26ab6254eab2ae61b4e5ac9e
>>>>>>> 6dadace (游戏结束提示优化)
folderAsset: yes
DefaultImporter:
externalObjects: {}

@ -5,7 +5,7 @@ using UnityEngine.UI;
public class AniEnd : MonoBehaviour
{
public Text yishi;
public GameObject yifu;
public GameObject tip;
Animator animator;
public GameObject errorTip;
private void Awake()
@ -31,6 +31,10 @@ public class AniEnd : MonoBehaviour
public void E_GameEnd()
{
<<<<<<< HEAD
=======
tip.SetActive(true);
>>>>>>> 6dadace ()
errorTip.SetActive(true);
errorTip.GetComponentInChildren<ErrorTip>().InitThis("¹§Ï²Í¨¹Ø", 60);
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);

@ -1,5 +1,9 @@
fileFormatVersion: 2
<<<<<<< HEAD
guid: 9372cdb126e017d4399bd80ade0f4a23
=======
guid: 8638b60753c0f964691d4353263c7908
>>>>>>> 6dadace (游戏结束提示优化)
folderAsset: yes
DefaultImporter:
externalObjects: {}

@ -2,8 +2,10 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
using UnityEngine.UI;
public class GameManager : MonoSingleton<GameManager>
{
public GameObject GameEndTip;
public GameObject greenPerson;
public GameObject person2;
public GameObject[] needRemoveObjs;
@ -17,7 +19,7 @@ public class GameManager : MonoSingleton<GameManager>
{
base.Awake();
DontDestroyOnLoad(gameObject);
safe = Random.value > 0.5 ? true : false;
safe = Random.Range(0,1f) > 0.5 ? true : false;
InitScene(safe);
}
private void Start()
@ -74,16 +76,32 @@ public class GameManager : MonoSingleton<GameManager>
void TransferObjs() {
person2.SetActive(true);
greenPerson.GetComponent<GreenMan>().SetPosBySafe(true);
FindObjectOfType<CinemachineFreeLook>().LookAt = needTransferObjs[0].transform;
FindObjectOfType<CinemachineFreeLook>().Follow = needTransferObjs[0].transform;
FindObjectOfType<CinemachineFreeLook>().m_YAxis.Value = 0.75f;
FindObjectOfType<CinemachineFreeLook>().m_XAxis.Value = 56.27f;
foreach (GameObject obj in needTransferObjs)
{
obj.transform.position += new Vector3(2, 0, -40);
obj.transform.position += new Vector3(2, 0, -35);
}
GameObject obj2 = Instantiate(Resources.Load<GameObject>("operate"));
obj2.GetComponent<Operate>().str = "2-将被救者转移到安全位置";
<<<<<<< HEAD
errorTip.SetActive(true);
errorTip.GetComponentInChildren<ErrorTip>().InitThis("恭喜通关",60);
=======
Invoke("ZhuanyiEnd",2);
}
void ZhuanyiEnd() {
errorTip.SetActive(true);
errorTip.GetComponentInChildren<ErrorTip>().InitThis("恭喜通关", 60);
GameEndTip.SetActive(true);
GameEndTip.GetComponentInChildren<Text>().text="已成功转移到安全位置";
>>>>>>> 6dadace ()
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
}
}

@ -1,5 +1,9 @@
{
"dependencies": {
<<<<<<< HEAD
=======
"com.unity.2d.sprite": "1.0.0",
>>>>>>> 6dadace ()
"com.unity.cinemachine": "2.6.17",
"com.unity.collab-proxy": "1.2.16",
"com.unity.ide.rider": "1.1.4",

@ -1,5 +1,14 @@
{
"dependencies": {
<<<<<<< HEAD
=======
"com.unity.2d.sprite": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
>>>>>>> 6dadace ()
"com.unity.cinemachine": {
"version": "2.6.17",
"depth": 0,

@ -3,7 +3,10 @@
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
tags:
- ZAW
- Grid
- TargetPos
layers:
- Default
- TransparentFX

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