using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
namespace XWFramework.Tools
{
    public class DialoguePlayer
    {
        public Action PlayFinish;
        public const float defaultSpeed = 0.05f;//ÿ¸ö×Ö²¥·ÅËÙ¶È

        public IEnumerator IETextPlayer(string content, Action<string> setText,Action finished,float playSpeed = defaultSpeed)
        {
            PlayFinish = finished;
            int len = content.Length;
            for (int i = 0; i <= len; i++)
            {
                yield return new WaitForSeconds(playSpeed);
                var str = content.Substring(0, i);
                setText?.Invoke(str);
            }
            yield return new WaitForSeconds(0.1f);
            Finished();
        }

        public IEnumerator IETextPlayer(string content, Action<string> setText,float playSpeed = defaultSpeed)
        {
            int len = content.Length;
            for (int i = 0; i <= len; i++)
            {
                yield return new WaitForSeconds(playSpeed);
                var str = content.Substring(0, i);
                setText?.Invoke(str);
            }
            yield return new WaitForSeconds(0.1f);
        }

        public void Finished()
        {
            PlayFinish?.Invoke();
            PlayFinish = null;
        }
    }
}