using UnityEngine; using System; namespace XWFramework.UI { public static class UIExtensions { /// /// 激活某个panel /// /// /// //public static void Show(this UIPanel self,UIType type) { // foreach (var ui in UIManageruiDicts.Values) { // if (UIManager.oftenShow == ui) { // continue; // } // ui.gameObject.SetActive(false); // } // UIManager.uiDicts[self.type].gameObject.SetActive(true); // UIManager.uiDicts[type].gameObject.SetActive(true); //} //public static void Show(this UIPanel self) //{ // foreach (var ui in UIManager.uiDicts.Values) // { // if (UIManager.oftenShow == ui) // { // continue; // } // ui.gameObject.SetActive(false); // } // UIManager.uiDicts[self.type].gameObject.SetActive(true); //} ///// ///// 关闭某个panel ///// ///// ///// //public static void Close(this UIPanel self, params GameObject[] objs) { // foreach (var obj in objs) // { // obj.SetActive(false); // } // self.gameObject.SetActive(false); //} } }