using System.Collections; using System.Collections.Generic; using UnityEngine; using XWFramework.UI; using DG.Tweening; using UnityEngine.UI; namespace Level1 { public class SafePanel : UIPanel { public GameObject select; public GameObject dragAni; public float speed = 1; public Transform movePos; protected override void Awake() { type = UIType.Safe; base.Awake(); select.transform.GetChild(0).GetComponent