using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pass3AniAction : AniAction { public override void InitAniAction() { base.InitAniAction(); //PassManager.Instance.AddHisitoryInfo("确保周围安全"); //PassManager.Instance.AddHisitoryInfo("判断呼救"); //PassManager.Instance.AddHisitoryInfo("心肺复苏"); AniActionDict.Add("FuSu", () => { PassManager.Instance.SetStudentAni("3FuSu"); }); AniActionDict.Add("3FuSu", () => { PassManager.Instance.SetCtrlPart(3); //PassManager.Instance.SetTip(3); PassManager.Instance.audioSource.loop = false; PassManager.Instance.ChangeCameraPoint(3); }); AniActionDict.Add("RGHX", () => { // PassManager.Instance.SetNpcSate("仍然无明显反应"); PassManager.Instance.audioSource.loop = false; PassManager.Instance.PartTipText.transform.parent.gameObject.SetActive(true); PassManager.Instance.SetTip("下一关:使用AED",()=> {PassManager.Instance.PassOver(); }); PassManager.Instance.ChangeCameraPoint(1); }); } }