using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using Cinemachine; public class Step1_2 : MonoBehaviour { public Text tip; public GameObject safeBt; public Button finishBt; public GameObject selectBt; private void OnEnable() { tip.DOText("在对人员进行抢救时,确认周围的环境是否安全是很重要的,请旋转视角对周围环境进行确认,并在上方进行选择", 3); safeBt.GetComponent().DOLocalMove(Vector3.zero, 2); } public void SafeFinish() { safeBt.SetActive(false); selectBt.GetComponent().DOLocalMove(Vector3.zero,2); tip.text = ""; tip.DOText("周围环境存在风险,请选择解决方式",2); } public void Remove() { tip.text = ""; tip.DOText("请用鼠标进行点击,保持周边环境空旷(提示周边物品和靠的太近的人)", 2); selectBt.SetActive(false); finishBt.gameObject.SetActive(true); FindObjectOfType().m_Orbits[1].m_Radius = 3 ; FindObjectOfType().Follow = GameObject.FindWithTag("TargetPos").transform; FindObjectOfType().LookAt = GameObject.FindWithTag("TargetPos").transform; } }