using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; namespace Level1 { public class CameraManager : MonoBehaviour { public CinemachineFreeLook cm; public CameraManager SetLookAt(Transform target) { cm.Follow = target; cm.LookAt = target; return this; } public CameraManager ChangePosition(float x,float y,float radius) { cm.m_YAxis.Value = x; cm.m_XAxis.Value = y; cm.m_Orbits[1].m_Radius = radius; return this; } public CameraManager ChangePosition(float x) { cm.m_YAxis.Value = x; return this; } } }