using System.Collections; using System.Collections.Generic; using UnityEngine; using XWFramework.UI; namespace Level2 { [DefaultExecutionOrder(-5)] public class UI : Level1.UI { public override void ShowErrorTip(string content, float t = 2.5F) { Show(UIType.Tool); uiDicts[UIType.Tool].GetComponent().ChangeErrorTip(content).ShowErrorTip(t); GameManager.Instance.aaManager.PlayErrorEffect(); } } }