using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AniAction : MonoBehaviour { protected Dictionary AniActionDict = new Dictionary(); public virtual void InitAniAction() { } public Action GetAction(string aniName) { Action action = null; if (AniActionDict.ContainsKey(aniName)) { AniActionDict.TryGetValue(aniName, out action); return action; } else { return null; } } }