using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class AniEnd : MonoBehaviour { Animator animator; public ErrorTip errorTip; private void Awake() { animator = GetComponent(); } private void Start() { animator.SetBool("HuXi",Level2Manager.Instance.isHasHX); animator.SetBool("GuanChaHuXi", Level2Manager.Instance.isHasHX); } public void E_HuhuanEnd() { EventManager.Instance.emit("HuHuanEnd"); } public void E_GameEnd() { errorTip.InitThis("¹§Ï²Í¨¹Ø", 60); DialogueController.Instance.StartDialogue(4); Level2Manager.Instance.allOperate[2].Finished(); EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true); } IEnumerator Timer(Action action,float t) { yield return new WaitForSeconds(t); action.Invoke(); } }