using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; public class ToggleGroups : MonoBehaviour { [Header("题目索引")] public int questionIndex; [Header("正确答案")] public int answer; private void Start() { for (int i=0;i().Length;i++) { int index = i; GetComponentsInChildren()[i].onValueChanged.AddListener((bool value)=> { if (value) { if (questionIndex == 0) { Level2Manager.Instance.YishiPanDuan(answer == index); } else if (questionIndex == 1) { Level2Manager.Instance.HuXiPanDuan(answer == index); } } }); } } }