using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pass3AniAction : AniAction { public override void InitAniAction() { base.InitAniAction(); AniActionDict.Add("FuSu", () => { PassManager.Instance. SetCtrlPart(3); PassManager.Instance.SetTip(3); }); AniActionDict.Add("RGHX", () => { PassManager.Instance.SetNpcSate("仍然无明显反应"); PassManager.Instance.SetTip("人工呼吸完成,被救者仍然无明显反应,请前往下一关卡进行使用AED"); PassManager.Instance.PassOver(); }); } }