using System.Collections; using System.Collections.Generic; using UnityEngine; public class HuHuanState : StateMachineBehaviour { bool end = false; public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (stateInfo.normalizedTime >= 1 && !end) { end = true; EventManager.Instance.emit("HuHuanEnd"); } } }