using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Step2_3 : MonoBehaviour { public Animator greenMan; public Text State; public static int rand;//题目随机 //玩家选择的答案 int answer=-1; public ErrorTip errTip; private void Awake() { EventManager.Instance.register("Question", Question); } private void OnEnable() { Obstacle(); } void Obstacle() { if (Level2Manager.Instance.isHasHX) { State.text = "正常"; } else { State.text = "不正常"; } } public void Question(params object[] data) { answer = (int)data[0]; } public void PanDuan() { if (rand == 0) { if (answer == 2) { greenMan.SetTrigger("Call"); errTip.CloseTip(); gameObject.SetActive(false); } else { errTip.InitThis("答案选择错误,请重试"); } } else if (rand == 1) { if (answer == 2) { greenMan.SetTrigger("Call"); errTip.CloseTip(); gameObject.SetActive(false); } else { errTip.InitThis("答案选择错误,请重试"); } } } }