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28 lines
773 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XWFramework.UI;
using System;
namespace Level1
{
[DefaultExecutionOrder(-8)]
public class UI : UIManager
{
protected override void Awake()
{
base.Awake();
}
public void ShowTip(string content) {
Show(UIType.Tool);
uiDicts[UIType.Tool].GetComponent<ToolPanel>()
.ChangeTip(content).ShowTip();
}
public virtual void ShowErrorTip(string content,float t=2.5f) {
Show(UIType.Tool);
uiDicts[UIType.Tool].GetComponent<ToolPanel>().ChangeErrorTip(content).ShowErrorTip(t);
GameManager.Instance.audioManager.PlayErrorEffect();
}
}
}