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46 lines
1.5 KiB
46 lines
1.5 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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using System;
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namespace Level2
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{
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public class InfoPanel : Level1.InfoPanel
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{
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public Text yishiText;
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public Text huxiText;
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public Image yishiImg;
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public Image huxiImg;
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protected override void Awake()
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{
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type = UIType.Info;
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base.Awake();
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}
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public void ChangeYishi() {
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yishiText.text = "无";
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yishiImg.gameObject.SetActive(true);
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yishiImg.DOColor(new Color(0, 1, 0, 1), 1);
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StartCoroutine(Wait(() => { yishiImg.DOColor(new Color(0, 0, 0, 1), 2); }, 1f));
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StartCoroutine(Wait(() => { yishiImg.DOColor(new Color(0, 1, 0, 1), 2); }, 2f));
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StartCoroutine(Wait(() => { yishiImg.gameObject.SetActive(false); }, 3f));
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}
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public void ChangeHuxi() {
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huxiText.text = "无";
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huxiImg.gameObject.SetActive(true);
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huxiImg.DOColor(new Color(0, 1, 0, 1), 1);
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StartCoroutine(Wait(() => { huxiImg.DOColor(new Color(0, 0, 0, 1), 2); }, 1f));
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StartCoroutine(Wait(() => { huxiImg.DOColor(new Color(0, 1, 0, 1), 2); }, 2f));
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StartCoroutine(Wait(() => { huxiImg.gameObject.SetActive(false); }, 3f));
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}
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IEnumerator Wait(Action action,float t) {
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yield return new WaitForSeconds(t);
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action();
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}
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}
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}
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