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232 lines
6.4 KiB
232 lines
6.4 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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public class Pass4AniAction : AniAction
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{
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public GameObject xinLvTip;
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public GameObject chuChanTip;
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public GameObject chuChanPanel;
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public GameObject Part6Btn;
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int sanKaiIndex = 1;
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int fuSuIndex = 1;
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public GameObject doctor;
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public Transform endPoint;
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public GameObject endTip;
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public override void InitAniAction()
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{
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base.InitAniAction();
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PassManager.Instance.AddHisitoryInfo("周围安全");
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PassManager.Instance.AddHisitoryInfo("判断呼救");
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PassManager.Instance.AddHisitoryInfo("心肺复苏");
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PassManager.Instance.AddHisitoryInfo("使用AED");
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AniActionDict.Add("AnDianYuan", () =>
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{
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//PassManager.Instance.SetTip(2);
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PassManager.Instance.SetCtrlPart(2);
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});
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AniActionDict.Add("LeftTiePian2", () =>
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{
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PassManager.Instance.SetCtrlPart(3);
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PassManager.Instance.HideCtrlPart(2);
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});
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AniActionDict.Add("RightTiePian2", () =>
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{
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PassManager.Instance.SetCtrlPart(3);
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PassManager.Instance.HideCtrlPart(2);
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});
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AniActionDict.Add("DanChunQingSanKai2", () =>
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{
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if (sanKaiIndex == 1)
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{
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sanKaiIndex++;
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PassManager.Instance.SetStudentAni("FenXi2");
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}
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else
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{
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// PassManager.Instance.SetStudentAni("AnChuChan2");
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}
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});
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AniActionDict.Add("FenXi2", () =>
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{
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xinLvTip.SetActive(true);
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PassManager.Instance.StartTimeAction(4f, () =>
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{
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xinLvTip.SetActive(false);
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PassManager.Instance.SetTip(4);
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PassManager.Instance.SetCtrlPart(4);
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PassManager.Instance.SetNpcAni("HuiQu");
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});
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});
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AniActionDict.Add("AnChuChan2", () =>
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{
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PassManager.Instance.SetTip("除颤进行中,请等待");
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chuChanTip.SetActive(true);
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PassManager.Instance.StartTimeAction(4f, () =>
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{
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//PassManager.Instance.SetTip(5);
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PassManager.Instance.SetCtrlPart(5);
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chuChanTip.SetActive(false);
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});
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});
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AniActionDict.Add("FuSu", () =>
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{
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PassManager.Instance.SetStudentAni("3FuSu");
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});
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AniActionDict.Add("3FuSu", () =>
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{
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PassManager.Instance.SetStudentAni("RGHX");
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});
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AniActionDict.Add("RGHX", () =>
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{
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if (fuSuIndex == 1)
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{
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PassManager.Instance.SetCtrlPart(6);
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int ran = Random.Range(0, 100);
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if (ran > 50)
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{
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Part6Btn.SetActive(true);
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//PassManager.Instance.SetTip("经过胸外按压和人工呼吸,被救者的意识依然没有恢复,请点击工具箱");
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fuSuIndex += 1;
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}
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else
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{
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Part6Btn.SetActive(false);
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PassManager.Instance.PartTipText.transform.parent.gameObject.SetActive(true);
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PassManager.Instance.SetTip("经过再次的的胸外按压和人工呼吸,被救者的意识得到了恢复,等待到了急救人员赶到了现场,现在将抢救工作交给医护人员,恭喜通关!", () => { PassManager.Instance.PassOver(); });
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EndAni();
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}
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}
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else
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{
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PassManager.Instance.PartTipText.transform.parent.gameObject.SetActive(true);
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PassManager.Instance.SetTip("经过再次胸外按压和人工呼吸,被救者的意识得到了恢复,等待到了急救人员赶到了现场,现在将抢救工作交给医护人员,恭喜通关!", () => { PassManager.Instance.PassOver(); });
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EndAni();
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}
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});
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}
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public void FuSuOver()
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{
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if (fuSuIndex == 1)
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{
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// PassManager.Instance.SetCtrlPart(6);
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int ran = Random.Range(0, 100);
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if (ran < 0)
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{
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//Part6Btn.SetActive(true);
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//PassManager.Instance.SetTip("经过胸外按压和人工呼吸,被救者的意识依然没有恢复,请点击工具箱");
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fuSuIndex += 1;
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}
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else
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{
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//Part6Btn.SetActive(false);
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PassManager.Instance.PartTipText.transform.parent.gameObject.SetActive(false);
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// PassManager.Instance.SetTip("被救者恢复意识,回复呼吸,抢救成功!", () => { PassManager.Instance.PassOver(); });
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endTip.SetActive(true);
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EndAni();
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}
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}
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else
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{
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PassManager.Instance.PartTipText.transform.parent.gameObject.SetActive(false);
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// PassManager.Instance.SetTip("被救者恢复意识,回复呼吸,抢救成功!", () => { PassManager.Instance.PassOver(); });
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endTip.SetActive(true);
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EndAni();
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}
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}
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public void PassOver()
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{
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PassManager.Instance.PartTipText.transform.parent.gameObject.SetActive(false);
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//PassManager.Instance.SetTip("被救者恢复意识,回复呼吸,抢救成功!", () => { PassManager.Instance.PassOver(); });
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endTip.SetActive(true);
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EndAni();
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}
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public void SanKai()
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{
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PassManager.Instance.StartTimeAction(0.3f, () =>
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{
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PassManager.Instance.SetNpcAni("SanKai");
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});
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}
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public void OpenChuChan()
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{
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PassManager.Instance.StartTimeAction(3f, () =>
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{
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chuChanPanel.gameObject.SetActive(true);
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});
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}
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public void EndAni()
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{
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doctor.gameObject.SetActive(true);
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doctor.transform.DOMove(endPoint.position, 1.5f);
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PassManager.Instance.SetNpcSate("有");
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PassManager.Instance.ChangeCameraPoint(2);
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PassManager.Instance.isEnd = true;
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EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
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}
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public void AuNiuAudio(float time)
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{
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PassManager.Instance.StartTimeAction(time, () =>
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{
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PassManager.Instance.PlayAudio(Resources.Load<AudioClip>("Audio/按钮音效"));
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});
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}
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}
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