You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
62 lines
1.5 KiB
62 lines
1.5 KiB
Shader "Myshader/Disappear"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Texture", 2D) = "white" {}
|
|
_Offset("Offset",Range(0,1)) = 1
|
|
[Toggle(IsVertical)]_IsVertical("_IsVertical",float) = 1
|
|
}
|
|
SubShader
|
|
{
|
|
Tags {"Queue"="Transparent" "RenderType" = "Opaque" "IgnoreProjectot"="true" }
|
|
|
|
|
|
Pass
|
|
{
|
|
ZWrite Off
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#include "UnityCG.cginc"
|
|
|
|
struct a2v
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 uv : TEXCOORD0;
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
sampler2D _MainTex;
|
|
float4 _MainTex_ST;
|
|
fixed _Offset;
|
|
float _IsVertical;
|
|
v2f vert (a2v v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv.xy = TRANSFORM_TEX(v.uv, _MainTex);
|
|
if(_IsVertical==1){
|
|
o.uv.z =_Offset - o.uv.y;
|
|
}else{
|
|
o.uv.z = _Offset - o.uv.x;
|
|
}
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
clip(i.uv.z);
|
|
fixed4 col = tex2D(_MainTex, i.uv.xy);
|
|
return col;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|