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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
// Shader created with Shader Forge v1.19
// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
// Note: Manually altering this data may prevent you from opening it in Shader Forge
/*SF_DATA;ver:1.19;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,lico:1,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:3,bdst:7,dpts:2,wrdp:False,dith:0,rfrpo:True,rfrpn:Refraction,coma:15,ufog:False,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False;n:type:ShaderForge.SFN_Final,id:3138,x:32794,y:32684,varname:node_3138,prsc:2|emission-3178-OUT,custl-7666-OUT,alpha-6644-OUT;n:type:ShaderForge.SFN_Tex2d,id:3755,x:30864,y:32999,ptovrint:False,ptlb:T_mask,ptin:_T_mask,varname:node_3755,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:9826dc955222b1c4d92352ddb57e7a26,ntxv:0,isnm:False;n:type:ShaderForge.SFN_If,id:5746,x:31505,y:32951,varname:node_5746,prsc:2|A-1423-OUT,B-3755-R,GT-6272-OUT,EQ-6272-OUT,LT-3073-OUT;n:type:ShaderForge.SFN_Vector1,id:6272,x:31244,y:33096,varname:node_6272,prsc:2,v1:1;n:type:ShaderForge.SFN_Vector1,id:3073,x:31244,y:33221,varname:node_3073,prsc:2,v1:0;n:type:ShaderForge.SFN_Tex2d,id:5620,x:31889,y:32523,ptovrint:False,ptlb:Diffuse Texture,ptin:_DiffuseTexture,varname:_node_3755_copy,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:9826dc955222b1c4d92352ddb57e7a26,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Multiply,id:6731,x:32197,y:32904,varname:node_6731,prsc:2|A-5620-A,B-6450-OUT;n:type:ShaderForge.SFN_Color,id:7519,x:32099,y:32351,ptovrint:False,ptlb:Color&Alpha,ptin:_ColorAlpha,varname:node_7519,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:1,c2:1,c3:1,c4:1;n:type:ShaderForge.SFN_Multiply,id:3808,x:32384,y:32437,varname:node_3808,prsc:2|A-7519-RGB,B-5620-RGB;n:type:ShaderForge.SFN_Multiply,id:6644,x:32467,y:32846,varname:node_6644,prsc:2|A-7519-A,B-6731-OUT;n:type:ShaderForge.SFN_ValueProperty,id:329,x:31009,y:32846,ptovrint:False,ptlb:N_mask,ptin:_N_mask,varname:node_329,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0.3;n:type:ShaderForge.SFN_If,id:5217,x:31525,y:33205,varname:node_5217,prsc:2|A-1423-OUT,B-2022-OUT,GT-6272-OUT,EQ-6272-OUT,LT-3073-OUT;n:type:ShaderForge.SFN_Add,id:2022,x:31106,y:33159,varname:node_2022,prsc:2|A-3755-R,B-5828-OUT;n:type:ShaderForge.SFN_ValueProperty,id:5828,x:30875,y:33257,ptovrint:False,ptlb:N_BY_KD,ptin:_N_BY_KD,varname:node_5828,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0.01;n:type:ShaderForge.SFN_Subtract,id:1274,x:31735,y:33102,varname:node_1274,prsc:2|A-5746-OUT,B-5217-OUT;n:type:ShaderForge.SFN_Color,id:9508,x:31735,y:33271,ptovrint:False,ptlb:C_BYcolor,ptin:_C_BYcolor,varname:node_9508,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:1,c2:0,c3:0,c4:1;n:type:ShaderForge.SFN_Multiply,id:7346,x:31929,y:33178,varname:node_7346,prsc:2|A-1274-OUT,B-9508-RGB;n:type:ShaderForge.SFN_ValueProperty,id:8447,x:31735,y:33450,ptovrint:False,ptlb:N_BY_QD,ptin:_N_BY_QD,varname:node_8447,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:3;n:type:ShaderForge.SFN_Multiply,id:7666,x:32226,y:33231,varname:node_7666,prsc:2|A-7346-OUT,B-8447-OUT;n:type:ShaderForge.SFN_Add,id:6450,x:31967,y:33031,varname:node_6450,prsc:2|A-5746-OUT,B-1274-OUT;n:type:ShaderForge.SFN_VertexColor,id:3457,x:31064,y:32653,varname:node_3457,prsc:2;n:type:ShaderForge.SFN_Multiply,id:1423,x:31247,y:32802,varname:node_1423,prsc:2|A-3457-A,B-329-OUT;n:type:ShaderForge.SFN_Multiply,id:3178,x:32607,y:32614,varname:node_3178,prsc:2|A-3808-OUT,B-3457-RGB;proporder:7519-5620-329-3755-9508-8447-5828;pass:END;sub:END;*/
Shader "cgwell/Dissolution_Blend" {
Properties {
_TintColor ("Color&Alpha", Color) = (1,1,1,1)
_MainTex ("Diffuse Texture", 2D) = "white" {}
_N_mask ("N_mask", Float ) = 0.3
_T_mask ("T_mask", 2D) = "white" {}
_C_BYcolor ("C_BYcolor", Color) = (1,0,0,1)
_N_BY_QD ("N_BY_QD", Float ) = 3
_N_BY_KD ("N_BY_KD", Float ) = 0.01
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
}
SubShader {
Tags {
"IgnoreProjector"="True"
"Queue"="Transparent"
"RenderType"="Transparent"
}
Pass {
Name "FORWARD"
Tags {
"LightMode"="ForwardBase"
}
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Cull Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#define UNITY_PASS_FORWARDBASE
#include "UnityCG.cginc"
#pragma multi_compile_fwdbase
//#pragma exclude_renderers gles3 metal d3d11_9x xbox360 xboxone ps3 ps4 psp2
#pragma target 3.0
uniform sampler2D _T_mask; uniform float4 _T_mask_ST;
uniform sampler2D _MainTex; uniform float4 _MainTex_ST;
uniform float4 _TintColor;
uniform float _N_mask;
uniform float _N_BY_KD;
uniform float4 _C_BYcolor;
uniform float _N_BY_QD;
struct VertexInput {
float4 vertex : POSITION;
float2 texcoord0 : TEXCOORD0;
float4 vertexColor : COLOR;
};
struct VertexOutput {
float4 pos : SV_POSITION;
float2 uv0 : TEXCOORD0;
float4 vertexColor : COLOR;
};
VertexOutput vert (VertexInput v) {
VertexOutput o = (VertexOutput)0;
o.uv0 = v.texcoord0;
o.vertexColor = v.vertexColor;
o.pos = UnityObjectToClipPos(v.vertex );
return o;
}
float4 frag(VertexOutput i) : COLOR {
/////// Vectors:
////// Lighting:
////// Emissive:
float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex));
float3 emissive = ((_TintColor.rgb*_MainTex_var.rgb)*i.vertexColor.rgb);
float node_1423 = (i.vertexColor.a*_N_mask);
float4 _T_mask_var = tex2D(_T_mask,TRANSFORM_TEX(i.uv0, _T_mask));
float node_5746_if_leA = step(node_1423,_T_mask_var.r);
float node_5746_if_leB = step(_T_mask_var.r,node_1423);
float node_3073 = 0.0;
float node_6272 = 1.0;
float node_5746 = lerp((node_5746_if_leA*node_3073)+(node_5746_if_leB*node_6272),node_6272,node_5746_if_leA*node_5746_if_leB);
float node_5217_if_leA = step(node_1423,(_T_mask_var.r+_N_BY_KD));
float node_5217_if_leB = step((_T_mask_var.r+_N_BY_KD),node_1423);
float node_1274 = (node_5746-lerp((node_5217_if_leA*node_3073)+(node_5217_if_leB*node_6272),node_6272,node_5217_if_leA*node_5217_if_leB));
float3 finalColor = emissive + ((node_1274*_C_BYcolor.rgb)*_N_BY_QD);
return fixed4(finalColor,(_TintColor.a*(_MainTex_var.a*(node_5746+node_1274))));
}
ENDCG
}
}
FallBack "Diffuse"
CustomEditor "ShaderForgeMaterialInspector"
}