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using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using System;
using System.Collections;
public class TextWrite : MonoBehaviour
{
private Text _text;
[SerializeField]
float speed=0.15f;
private void Start()
{
_text = GetComponent<Text>();
string str = _text.text;
_text.text = "";
_text.DOText(str, str.Length * speed, false);
}
public void ChangeText(string str)
{
_text.DOText("",0.01f);
_text.DOText(str, str.Length * speed, true);
}
public void ChangeText(string str,Action action)
{
_text.DOText("", 0.01f);
_text.DOText(str, str.Length * speed, true);
float time = str.Length * speed;
Debug.Log(time);
StartTimeAction( time, action);
}
public void StartTimeAction(float time, Action action)
{
StartCoroutine(TimeAction(time, action));
}
IEnumerator TimeAction(float time, Action action)
{
yield return new WaitForSeconds(time);
action.Invoke();
}
}