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using UnityEngine.UI;
using UnityEngine.EventSystems;
public class MScrollRect : ScrollRect
{
public bool isDrag;
public override void OnDrag(PointerEventData eventData)
{
base.OnDrag(eventData);
isDrag = true;
}
public override void OnEndDrag(PointerEventData eventData)
{
base.OnEndDrag(eventData);
if (normalizedPosition.y <= 0)
{
isDrag = false;
}
}
}