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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XWFramework.UI;
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namespace Level1 {
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public class InfoPanel : UIPanel
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{
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protected override void Awake()
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{
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type = UIType.Info;
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base.Awake();
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}
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protected override void Init()
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{
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}
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}
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}
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