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43 lines
964 B
43 lines
964 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XWFramework.UI;
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using UnityEngine.UI;
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using DG.Tweening;
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using System;
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namespace Level1
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{
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public class MaskPanel : UIPanel
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{
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public Text content;
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protected override void Awake()
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{
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base.Awake();
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type = UIType.Mask;
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}
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protected override void Init()
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{
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content.gameObject.SetActive(true);
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//canvasGroup.alpha = 0;
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}
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public void ChangeText(string text)
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{
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content.text = text;
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}
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public void OpenMask(float t)
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{
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GetComponent<Image>().DOColor(new Color(0, 0, 0, 1), 1);
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StartCoroutine(Wait(1, () => { gameObject.SetActive(false); }));
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}
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IEnumerator Wait(float t, Action action)
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{
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yield return new WaitForSeconds(t);
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action();
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}
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}
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}
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