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57 lines
1.3 KiB
57 lines
1.3 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XWFramework.UI;
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using System;
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using UnityEngine.UI;
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namespace Level1
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{
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public class ToolPanel : UIPanel
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{
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public GameObject errorTip;
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public GameObject tip;
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protected override void Awake()
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{
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type = UIType.Tool;
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base.Awake();
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}
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protected override void Init()
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{
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errorTip.SetActive(false);
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tip.SetActive(false);
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}
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#region ErrotTip
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public ToolPanel ChangeErrorTip(string content) {
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errorTip.SetActive(true);
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errorTip.GetComponent<ErrorTip>().ChangeText(content);
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errorTip.SetActive(false);
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return this;
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}
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public void ShowErrorTip(float t=2.5f) {
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errorTip.SetActive(true);
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errorTip.GetComponent<ErrorTip>().Show(t);
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}
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#endregion
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#region Tip
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public ToolPanel ChangeTip(string content)
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{
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tip.SetActive(true);
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tip.GetComponent<Tip>().ChangeText(content);
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tip.SetActive(false);
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return this;
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}
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public void ShowTip()
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{
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tip.SetActive(true);
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tip.GetComponent<Tip>().Show();
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}
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#endregion
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}
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}
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