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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GreenMan : MonoBehaviour
{
Animator animator;
public Transform safePos;
public Transform unSafePos;
private void Awake()
{
animator=GetComponent<Animator>();
}
public void SetPosBySafe(bool safe) {
transform.position = safe ? safePos.position : unSafePos.position;
}
public void E_GameEnd() {
EventManager.Instance.emit("GameEnd");
}
}