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88 lines
2.3 KiB
88 lines
2.3 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cinemachine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using DG.Tweening;
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public class Canvas2 : MonoBehaviour
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{
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public AudioClip[] ac;
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AudioSource audioSource;
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public GameObject tip2;
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public GameObject step2_1;
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public GameObject step2_2;
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public Animator animator;
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public GameObject errorTip;
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public GameObject step2_3;
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private void Start()
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{
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audioSource = GetComponent<AudioSource>();
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EventManager.Instance.register("NextAc", NextAc);
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EventManager.Instance.register("ActionTwoEnd", ActionTwoEnd);
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EventManager.Instance.register("guancha",Guancha);
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tip2.SetActive(true);
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Invoke("InitLevel2", 3);
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}
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void InitLevel2()
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{
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tip2.GetComponentInChildren<Tip>().str = "请选择正确的部位进行拍打询问";
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tip2.SetActive(false);
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step2_1.SetActive(true);
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tip2.SetActive(true);
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}
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void Guancha(params object[] data) {
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audioSource.clip = ac[1];
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audioSource.Play();
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}
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public void ActionOne(bool inspect) {
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if (inspect)
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{
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step2_1.SetActive(false);
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audioSource.clip = ac[0];
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audioSource.Play();
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animator.SetTrigger("Huhuan");
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}
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else {
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errorTip.SetActive(true);
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errorTip.GetComponentInChildren<ErrorTip>().InitThis("当前拍打部位错误,请重试");
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}
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}
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void NextAc(params object[] data) {
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GameObject obj = Instantiate(Resources.Load<GameObject>("operate"), GameObject.FindWithTag("Grid").transform);
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obj.GetComponent<Operate>().str = "1-判断被救者有无意识";
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tip2.GetComponentInChildren<Tip>().str = "请选择正确的部位进行观察";
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tip2.SetActive(false);
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tip2.SetActive(true);
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step2_2.SetActive(true);
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}
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void ActionTwoEnd(params object[] data) {
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step2_3.SetActive(true);
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}
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public void ActionTwo(bool inspect)
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{
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if (inspect)
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{
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step2_2.SetActive(false);
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animator.SetTrigger("Tuoyi");
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}
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else
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{
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errorTip.SetActive(true);
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errorTip.GetComponentInChildren<ErrorTip>().InitThis("当前观察部位错误,请重试");
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}
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}
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}
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