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16 lines
419 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GuanChaState : StateMachineBehaviour
{
bool end = false;
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (stateInfo.normalizedTime >= 1 && !end) {
end = true;
EventManager.Instance.emit("AnswerQuestion");
}
}
}