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127 lines
3.5 KiB

2 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class QiaoManager : MonoBehaviour
{
[Header("桥梁各段车辆")]
public int Qiao_Car_Front = 0;
public int Qiao_Car_Mid = 0;
public int Qiao_Car_Back = 0;
[Header("桥梁各段车辆显示UI")]
public Text Qiao_Car_FrontTxt;
public Text Qiao_Car_MidTxt;
public Text Qiao_Car_BackTxt;
public Transform biandaoPoint;
public Transform niXingPoint;
public GameObject BianDaoTip;
public GameObject NiXingTip;
public Button ChuLiBianDaoBtn;
public Button ChuLiNiXingBtn;
public GameObject BianDaoChuliWnd;
public GameObject NiXingChuliWnd;
private void Start()
{
GameManagerForZhuanWan.Instance.isNormalRoadState = false;
}
public void AddQiaoCar(int index)
{
switch (index)
{
case 1:
Qiao_Car_Front += Random.Range(1,3);
Qiao_Car_FrontTxt.text = Qiao_Car_Front.ToString();
break;
case 2:
Qiao_Car_Mid++;
Qiao_Car_Mid += Random.Range(1, 3);
Qiao_Car_MidTxt.text = Qiao_Car_Mid.ToString();
break;
case 3:
Qiao_Car_Back++;
Qiao_Car_Back += Random.Range(1, 3);
Qiao_Car_BackTxt.text = Qiao_Car_Back.ToString();
break;
}
}
public void SubQiaoCar(int index)
{
switch (index)
{
case 1:
Qiao_Car_Front-= Random.Range(1, 3);
Qiao_Car_FrontTxt.text = Qiao_Car_Front.ToString();
break;
case 2:
Qiao_Car_Mid-= Random.Range(1, 3);
Qiao_Car_MidTxt.text = Qiao_Car_Mid.ToString();
break;
case 3:
Qiao_Car_Back-= Random.Range(1, 3);
Qiao_Car_BackTxt.text = Qiao_Car_Back.ToString();
break;
}
}
public void SetTimeScale(float value)
{
Time.timeScale = value;
}
public void StartBianDao(GameObject car)
{
//窗口提示
GameManagerForZhuanWan.Instance.StartTimeAction(Random.Range(10, 25), () => { BianDaoTip.SetActive(true); });
ChuLiBianDaoBtn.onClick.AddListener(() => {
//相机移动
GameManagerForZhuanWan.Instance.pass1Camera.MoveToPoint(biandaoPoint);
//车辆动画播放
car.SetActive(true);
//等待动画完成后进行处理选项
GameManagerForZhuanWan.Instance.StartTimeAction(1.5f, () => {
Time.timeScale = 0;
BianDaoChuliWnd.SetActive(true);
});
});
}
public void StartNiXing(GameObject car)
{
//窗口提示
GameManagerForZhuanWan.Instance.StartTimeAction(Random.Range(10, 25), () => { NiXingTip.SetActive(true); });
ChuLiNiXingBtn.onClick.AddListener(() => {
//相机移动
GameManagerForZhuanWan.Instance.pass1Camera.MoveToPoint(niXingPoint);
//车辆动画播放
car.SetActive(true);
//等待动画完成后进行处理选项
GameManagerForZhuanWan.Instance.StartTimeAction(1.5f, () => {
Time.timeScale = 0;
NiXingChuliWnd.SetActive(true);
});
});
}
}