using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DriveStateChange : MonoBehaviour
{
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Car")
        {

            other.gameObject.GetComponent<Car>().driveStatu = CarDriveStatu.正常;
        }
    }

    private void OnTriggerStay(Collider other)
    {
        if (other.gameObject.tag == "Car")
        {

            other.gameObject.GetComponent<Car>().driveStatu = CarDriveStatu.正常;
        }
    }
}