using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HMBData : MonoBehaviour { public int ID; public float speed; public float x; public float y; public float z; public Text IDtxt; public Text speedtxt; public Text PosXTxt; public Text PosYTxt; [HideInInspector] public Car m_car; private void Update() { if (m_car != null) { speed = m_car.overSpeed; x = Mathf.Abs( m_car.transform.position.x); y = Mathf.Abs(m_car.transform.position.y); z = Mathf.Abs(m_car.transform.position.z); } IDtxt.text = ID.ToString(); speedtxt.text = speed.ToString(); PosXTxt.text ="x:"+ x.ToString("0.0"); PosYTxt.text ="y"+ y.ToString("0.0"); } }