using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LawCheckList : MonoBehaviour { public static LawCheckList Instance = null; public Text singText; public GameObject CarIDPrefab; public Transform ListConcect; private List _carIDList = new List(); public void AddCarID(string carID,string shigu) { if (carID != ""&&!_carIDList.Contains(carID)) { _carIDList.Add(carID); } ShowCarId(carID,shigu); } private void ShowCarId(string carID,string shigu) { //展开项 if (CarIDPrefab != null) { GameObject go = GameObject.Instantiate(CarIDPrefab, ListConcect); go.GetComponent().text = carID+shigu; } } private void Awake() { Instance = this; } private void Update() { //列表最新项 if (_carIDList.Count != 0) { singText.text = _carIDList[_carIDList.Count - 1]; } } }