using System.Collections; using System.Collections.Generic; using UnityEngine; public class DriveStateChange : MonoBehaviour { private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Car") { other.gameObject.GetComponent().driveStatu = CarDriveStatu.正常; } } private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Car") { other.gameObject.GetComponent().driveStatu = CarDriveStatu.正常; } } }