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CGQ/Assets/Image/NewPlayableBehaviour.cs

39 lines
943 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
// A behaviour that is attached to a playable
public class NewPlayableBehaviour : PlayableBehaviour
{
// Called when the owning graph starts playing
public override void OnGraphStart(Playable playable)
{
}
// Called when the owning graph stops playing
public override void OnGraphStop(Playable playable)
{
}
// Called when the state of the playable is set to Play
public override void OnBehaviourPlay(Playable playable, FrameData info)
{
}
// Called when the state of the playable is set to Paused
public override void OnBehaviourPause(Playable playable, FrameData info)
{
}
// Called each frame while the state is set to Play
public override void PrepareFrame(Playable playable, FrameData info)
{
}
}