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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventChecker : MonoBehaviour
{
[Header("是否开启区域语音提示")]
public bool isOpenSoundTip = false;
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Car")
{
Car car;
car = other.gameObject.GetComponent<Car>();
if (car != null)
{
if (isOpenSoundTip)
{
// DriveManager.Instance.SetCarSoundTip(car);
}
if (car.canOverTake)
{
DriveManager.Instance.SetEventCar(car);
}
}
}
Debug.Log("SS");
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Car")
{
DriveManager.Instance.ClearEventCar();
}
}
}