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21 lines
400 B

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public void StartTimeAction(float time, Action action)
{
StartCoroutine(TimeAction(time, action));
}
IEnumerator TimeAction(float time, Action action)
{
yield return new WaitForSeconds(time);
action();
}
}