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49 lines
1.4 KiB
49 lines
1.4 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LawCheck : MonoBehaviour
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{
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[HideInInspector]
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public float maxSpeed ;
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.tag == "Player" || other.gameObject.tag == "Car")
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{
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maxSpeed = DriveManager.Instance.OverSpeedMaxValue;
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Car car = null;
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car = other.GetComponent<Car>();
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if (car == null) return;
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if (car.overSpeed >= maxSpeed-5)
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{
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DriveManager.Instance.SetCarSoundTip(car);
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Debug.Log(car.CarIDCard);
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LawCheckList.Instance.AddCarID(car.CarIDCard,"-超速");
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}
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Debug.Log("违章检测·");
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.gameObject.tag == "Player" || other.gameObject.tag == "Car")
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{
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maxSpeed = DriveManager.Instance.OverSpeedMaxValue;
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Car car = null;
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car = other.GetComponent<Car>();
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if (car == null) return;
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if (car.overSpeed >= maxSpeed)
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{
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DriveManager.Instance.SetCarSoundTip(car);
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Debug.Log(car.CarIDCard);
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LawCheckList.Instance.AddCarID(car.CarIDCard,"-超速");
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}
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}
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}
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}
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