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38 lines
867 B
38 lines
867 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpeedChecker : MonoBehaviour
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{
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private Car car;
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private void Start()
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{
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if (GameManagerForZhuanWan.Instance != null)
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{
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GameManagerForZhuanWan.Instance.ZhuanWanData.RigsterChecker(this.name, this.gameObject);
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.tag == "Car")
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{
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car = other.GetComponent<Car>();
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GameManagerForZhuanWan.Instance.SetInfoPanelSpeed(car.overSpeed);
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if (car.overSpeed > DriveManager.Instance.OverSpeedMaxValue-5f)
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{
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DriveManager.Instance.SetCarSoundTip(car);
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}
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}
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}
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private void OnTriggerExit(Collider other)
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{
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car = null;
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}
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}
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