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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ZhuanWanManager : MonoBehaviour
{
public static ZhuanWanManager Instance = null;
private void Awake()
{
Instance = this;
}
public GameObject CeFanCar;
public Transform CeFanCarPoint;
public GameObject CeFanChuliWnd;
public Button CeFanChuliBtn;
public GameObject CeFanTip;
public void StartCeFan()
{
//窗口提示
GameManagerForZhuanWan.Instance.StartTimeAction(Random.Range(10,15), () => { CeFanTip.SetActive(true); });
CeFanChuliBtn.onClick.AddListener(() => {
//相机移动
GameManagerForZhuanWan.Instance.pass1Camera.MoveToPoint(CeFanCarPoint);
//车辆动画播放
CeFanCar.SetActive(true);
//等待动画完成后进行处理选项
GameManagerForZhuanWan.Instance.StartTimeAction(1.5f, () => {
Time.timeScale = 0;
CeFanChuliWnd.SetActive(true);
});
});
}
public void SetTimeScale(float value)
{
Time.timeScale = value;
}
}