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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class Const
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{
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//行车安全距离
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public static float SafeDistance = 12f;
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//安全检测开始时间
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public static float SafeCheckTime = 2f;
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//车辆转弯速度
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public static float CarTurnSpeed = 5f;
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//刷车最小/最大时间
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public static float RefreshCarminTime = 0.25f;
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public static float RefreshCarmaxTime = 0.5f;
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/// <summary>
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/// 索引法随机
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/// </summary>
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/// <param name="minValue"></param>
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/// <param name="maxValue"></param>
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/// <returns></returns>
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public static int[] GetIndexRandomNum(int minValue, int maxValue)
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{
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System.Random random = new System.Random();
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int sum = Mathf.Abs(maxValue - minValue);//计算数组范围
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int site = sum;//设置索引范围
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int[] index = new int[sum];
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int[] result = new int[sum];
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int temp = 0;
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for (int i = minValue; i < maxValue; i++)
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{
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index[temp] = i;
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temp++;
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}
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for (int i = 0; i < sum; i++)
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{
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int id = random.Next(0, site - 1);
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result[i] = index[id];
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index[id] = index[site - 1];//因id随机到的数已经获取到了,用最后的一个数来替换它
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site--;//缩小索引范围
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}
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return result;
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}
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}
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