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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MoveState : IState
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{
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public void Enter(EntityBase entity, params object[] args)
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{
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throw new System.NotImplementedException();
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}
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public void Exit(EntityBase entity, params object[] args)
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{
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throw new System.NotImplementedException();
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}
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public void Process(EntityBase entity, params object[] args)
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{
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throw new System.NotImplementedException();
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}
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}
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