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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveState : IState
{
public void Enter(EntityBase entity, params object[] args)
{
throw new System.NotImplementedException();
}
public void Exit(EntityBase entity, params object[] args)
{
throw new System.NotImplementedException();
}
public void Process(EntityBase entity, params object[] args)
{
throw new System.NotImplementedException();
}
}