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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameRoot : MonoBehaviour
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{
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public PETimer pt;
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public float timer = 0;
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public static GameRoot Instance = null;
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[HideInInspector]
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public CarSys carSys;
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[HideInInspector]
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public RoadSys roadSys;
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//信息窗口
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public InfoWnd infoWnd;
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//菜单按钮窗口
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public MenuWnd menuWnd;
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//视图窗口
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public ViewWnd viewWnd;
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//事故列表窗口
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public AccidentWindow accidentWindow;
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private void Awake()
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{
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Instance = this;
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//车辆系统初始化
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carSys = GetComponent<CarSys>();
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carSys.Init();
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//车辆流量监控初始化
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roadSys = GetComponent<RoadSys>();
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roadSys.Init();
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//UI窗口初始化
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menuWnd.Init();
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infoWnd.Init();
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accidentWindow.Init();
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//定时任务服务
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pt = new PETimer();
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//行为树初始化
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BehaviourCtrl.Init();
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}
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private void Update()
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{
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pt.Update();
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roadSys.RoadStateUpdate(1.5f);//每n秒检测路段状态
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infoWnd.UpdateTime();
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}
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public void ClearUI()
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{
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infoWnd.gameObject.SetActive(false);
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menuWnd.gameObject.SetActive(false);
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accidentWindow.gameObject.SetActive(false);
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viewWnd.gameObject.SetActive(false);
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}
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}
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