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public static int RefreshCarminTime = 3; - public static int RefreshCarmaxTime = 11; + public static int RefreshCarminTime = 1; + public static int RefreshCarmaxTime = 10; diff --git a/Assets/Script/GameRoot.cs b/Assets/Script/GameRoot.cs index 3ddedc2..fbc155e 100644 --- a/Assets/Script/GameRoot.cs +++ b/Assets/Script/GameRoot.cs @@ -15,6 +15,8 @@ public class GameRoot : MonoBehaviour //信息窗口 public InfoWnd infoWnd; + //菜单按钮窗口 + public MenuWnd menuWnd; private void Awake() { @@ -26,17 +28,24 @@ public class GameRoot : MonoBehaviour //车辆流量监控初始化 roadSys = GetComponent(); roadSys.Init(); - + //UI窗口初始化 + menuWnd.Init(); + //定时任务服务 pt = new PETimer(); } + private void Start() + { + StartCoroutine(carSys.RandomTimeCreat()); + } + private void Update() { pt.Update(); - carSys.CreatCar();//每n秒随机出发点创建汽车 + roadSys.RoadStateUpdate(3);//每n秒检测路段状态 diff --git a/Assets/Script/System/CarSys.cs b/Assets/Script/System/CarSys.cs index fef42e5..ba7131f 100644 --- a/Assets/Script/System/CarSys.cs +++ b/Assets/Script/System/CarSys.cs @@ -21,7 +21,8 @@ public class CarSys : MonoBehaviour public Dictionary carList = new Dictionary(); // public int CarID = 0; - private bool canCreat = true; + + public bool canCreat = false; //移动点列表 private Dictionary MoveList = new Dictionary(); @@ -37,6 +38,7 @@ public class CarSys : MonoBehaviour } + #region CarAI //检索移动点 public void CheckBornoint() { @@ -55,22 +57,22 @@ public class CarSys : MonoBehaviour for (int i = 0; i < moveObjs.Length; i++) { MoveList.Add(moveObjs[i].name, moveObjs[i].transform); - + } } //车辆AI移动函数 - public IEnumerator CarMove(string lineName,NavMeshAgent agent) + public IEnumerator CarMove(string lineName, NavMeshAgent agent) { if (lineName != "" && agent != null) { - + Transform moveListParent = null; - MoveList.TryGetValue(lineName,out moveListParent); + MoveList.TryGetValue(lineName, out moveListParent); Drive drive = agent.GetComponent(); if (moveListParent != null) { - Transform[] moveList=new Transform[moveListParent.childCount]; + Transform[] moveList = new Transform[moveListParent.childCount]; //遍历移动列表 for (int i = 0; i < moveListParent.childCount; i++) { @@ -81,7 +83,7 @@ public class CarSys : MonoBehaviour { float t = 0; //向移动列表支点移动 - agent.SetDestination(moveList[i].position); + agent.SetDestination(moveList[i].position); //携程检测距离与路况 while (true) { @@ -91,48 +93,48 @@ public class CarSys : MonoBehaviour //前方车辆安全距离检测 if (drive.drivetime > Const.SafeCheckTime) { - + drive.isnormalDrive = CheckFrontCar(drive) ? false : true; } - - if(drive.isnormalDrive == false) + + if (drive.isnormalDrive == false) { agent.velocity = Vector3.zero; continue; } - + float distance = Vector3.Distance(agent.transform.position, moveList[i].position); //终点检测 if (distance <= 0.4f) { - agent.velocity= Vector3.zero; + agent.velocity = Vector3.zero; t = 0; break; } //弯道减速 - if (distance <= 20f&&distance>0.4f) + if (distance <= 20f && distance > 0.4f) { - + drive.dirveState = DriveState.Turn; - agent.velocity = Dir* 15; + agent.velocity = Dir * 15; } else { drive.dirveState = DriveState.Line; t += Time.deltaTime * Const.CarTurnSpeed; - agent.velocity = Vector3.Lerp(Vector3.zero,Dir*20,t); + agent.velocity = Vector3.Lerp(Vector3.zero, Dir * 20, t); } - - - + + + } } } //回收车辆 - carList.Remove(drive.carId); + carList.Remove(drive.carId); Destroy(agent.gameObject); GameRoot.Instance.infoWnd.SetCarText(-1); } @@ -142,22 +144,52 @@ public class CarSys : MonoBehaviour } - - public IEnumerator RandomTimeCreatCar(float time,Transform parent) + + + + //检测前方车辆 + public bool CheckFrontCar(Drive drive) { - - if (timer < time) { - canCreat = false; - } - else + if (drive.FrontCar == null) return false; + + if (Vector3.Distance(drive.transform.position, drive.FrontCar.transform.position) < Const.SafeDistance) { - canCreat = true; - timer = 0; + + return true; } - if (canCreat == false) yield break; + return false; + #region MyRegion + //for (int i = 0; i < carList.Count; i++) + //{ + // Vector3 target = carList[i].transform.position; + // Vector3 dir = target - drive.transform.position; + // drive.dot = Vector3.Dot(drive.transform.forward.normalized,dir.normalized); + // //判断是否前方有小于安全距离的车辆 + // if (Vector3.Dot(drive.transform.forward.normalized, dir.normalized) > Mathf.Cos(Mathf.PI/6) && Vector3.Distance(target, drive.transform.position) <= Const.SafeDistance) + // { + // Debug.Log(drive.gameObject.name); + // return true; + + + // } + // else + // { + // continue; + + // } + + + //} + //return false; + #endregion + } + #endregion + + + #region 汽车随机生成 - //Debug.Log(time); - yield return new WaitForSeconds(time); + public void CreatCar(Transform parent) + { // 随机创建车辆种类 int carIndex = Random.Range(0, carTypeList.Length - 1); //实例化车辆 @@ -183,69 +215,41 @@ public class CarSys : MonoBehaviour { StartCoroutine(CarMove(parent.name, agent)); } - - } - int temp = 0; - //汽车生成函数 - public void CreatCar() + public IEnumerator RandomTimeCreat() { - //计时 - timer += Time.deltaTime; - - //随机获取出生点 Transform parent = null; - int pointIndex= Random.Range(1, BornList.Count); - BornList.TryGetValue("0" + pointIndex.ToString(),out parent); - //创建车辆 + int pointIndex = Random.Range(1, BornList.Count); + BornList.TryGetValue("0" + pointIndex.ToString(), out parent); if (parent != null) { - - int t = Random.Range(Const.RefreshCarminTime,Const.RefreshCarmaxTime); + //随机时间 + int t = Random.Range(Const.RefreshCarminTime, Const.RefreshCarmaxTime); + Debug.Log(t); + while (true) + { + yield return new WaitForEndOfFrame(); + timer += Time.deltaTime; - if (t == temp) return; - temp = t; - - StartCoroutine(RandomTimeCreatCar(t,parent)); - } - } + if (timer >= t) + { + timer = 0; + break; + } - //检测前方车辆 - public bool CheckFrontCar(Drive drive) - { - if (drive.FrontCar==null) return false; - - if (Vector3.Distance(drive.transform.position, drive.FrontCar.transform.position) < Const.SafeDistance) - { - - return true; - } - return false; - #region MyRegion - //for (int i = 0; i < carList.Count; i++) - //{ - // Vector3 target = carList[i].transform.position; - // Vector3 dir = target - drive.transform.position; - // drive.dot = Vector3.Dot(drive.transform.forward.normalized,dir.normalized); - // //判断是否前方有小于安全距离的车辆 - // if (Vector3.Dot(drive.transform.forward.normalized, dir.normalized) > Mathf.Cos(Mathf.PI/6) && Vector3.Distance(target, drive.transform.position) <= Const.SafeDistance) - // { - // Debug.Log(drive.gameObject.name); - // return true; + } - // } - // else - // { - // continue; + CreatCar(parent); + + } + + StartCoroutine(RandomTimeCreat()); + } + #endregion - // } - //} - //return false; - #endregion - } } diff --git a/Assets/Script/Window/MenuWnd.cs b/Assets/Script/Window/MenuWnd.cs index 69b84b0..3acb0a1 100644 --- a/Assets/Script/Window/MenuWnd.cs +++ b/Assets/Script/Window/MenuWnd.cs @@ -11,10 +11,7 @@ public class MenuWnd : MonoBehaviour public GameObject threeDcamera; public GameObject twoDcamera; // Start is called before the first frame update - void Start() - { - Init(); - } + public void Init()