using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveAction : ActionNode { public Transform trans; //向前和向后走的距离 private Vector3 forwardMovePos; private Vector3 backMovePos; public override IEnumerator Execute() { forwardMovePos = trans.forward * 50; backMovePos = -forwardMovePos; return base.Execute(); } }