using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public enum DriveState { Line = 0, Turn, PointOver, Stop, } public class Drive : MonoBehaviour { public bool isnormalDrive = true; public bool isStop = false; public DriveState dirveState = DriveState.Line; public float drivetime = 0; public float checktime = 0; public Vector3 driveDir; public int carId = 0; public GameObject FrontCar=null; public NavMeshAgent agent; public Transform dir_trans = null;//检测路径点用 private void FixedUpdate() { if (!isStop) { if (agent != null) { switch (dirveState) { case DriveState.Stop: //agent.speed = 0; //agent.velocity = Vector3.zero; break; case DriveState.PointOver: agent.speed = 0; agent.velocity = driveDir * 5; break; case DriveState.Turn: agent.speed = 20; agent.velocity = driveDir * 15; break; case DriveState.Line: agent.speed = 20; agent.velocity = driveDir * 20; break; } } } } }